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3D Engine

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Zjack/DCC
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3D Engine description

A fast and goodlooking 3D engine. It also includes a .3DS convertor.


Hi!

It's Zjack of DCC Virtual Reality Labs in the keys......
This is the first DCC release in 1996.

If you expected some kind of INTO-THE-SHADOWS engine, you'll
surely get disappointed, this is just a simplified mode 13h
single-object rotation routine.... Anyway, I guess you haven't seen
yet too many source codes of 3D systems with environment mapping,
so enjoy! Sorry about the too big example files.... I hope someone find
useful this stuff... The nice 3DS-converter is coded by X-wizard.....

===============================================================
Members of DCC VR Labs: X-wizard - Main Coder
Zjack - Coding, (Graphics, Music)
Render - Public Relations, (coding)
Crux - Music
===============================================================


Greetings go to the following groups:

ABADDON INSIDE
BC PROXIMA
BYTERAPERS REALTECH
COMA SPIRIT
COMPLEX WATERLOGIC
GOTO 10

...and special greetz to the following persons:

Antti Salmisaari
Tomi Koivisto
Jari Tasanen
Tomi Pahula
Dan Wright
Firelight
!Inspleak
Clueless
Calvin
Hypnor
Cyrino
Sliver
Ervin
Nose
Fear
Lada
Jmx

=================================================================

Feel FREE to use some or all (except the familiar looking texture ;)
parts of the engine in your own non-commercial productions like demos,
but don't steal in silence, some feedback (a POSTCARD) would be nice :)

Teemu Laakso (Zjack)
Ruununmaankatu 15 A 4
48200 Kotka, FINLAND

=================================================================
DCC - lamers forever
=================================================================


File List:
3DSC.EXE26Kb
3DSC.PAS10Kb
BAKKI.DB154Kb
CHEVY.ASM82Kb
CHEVY.EXE15Kb
DUCK.ASM81Kb
DUCK.EXE36Kb
FILE_ID.DIZ157b
FMM.ASM3Kb
FMM.EXE1Kb
JUMPS.ASM2Kb
MAT.DB109Kb
OB1.DCC1200Kb
OB2.DCC20Kb
README.TXT2Kb
TEXTURE.DB157Kb
TEXTURE2.DB225Kb

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