This library is meant for beginner to intermediate programmers/developers who have little knowledge of DirectX and DirectInput. The reason for this is because it's something that anyone who's worked with DirectInput could do. I've packaged all the necessary calls to use a keyboard or mouse in DirectInput into a few simple to use functions. Provided with the C++ header file is a text file detailing how to use the library in your programs. The source code is well documented, so intermediate develops could also use the library to get a good idea on how to implement DirectInput for their own means.
Included in this zip file are three documents (besides this one).
The first document is asdDInput.h. This is my DirectInput Library. To use it, add it to a folder that is set as a search path for your C++ include files. If not, you may also add it to and project folders that you want to use this library with.
The second document, asdDInput.txt, contains instructions for using this library.
The third document, asdDInput.lib contains the compiled code for this library. If you're using VC++ 6.0 you must add this library to your project so it can be compiled into your executable. If you're using VC++.net, you'll need to add the file to your additional input files under Project Properties.