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QRT Ray Tracer

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qrt
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QRT Ray Tracer description

QRT is a ray tracing image rendering system that runs under a variety of operating systems. It has a free format input language with extensive error detection and reporting capabilities.


QRT source and executable is Copyright 1988 and 1989 Steve Koren. It may
be freely copied, modified, and distributed under the following
conditions:

1) Notice of any changes is posted and distributed with subsequent
versions
2) Neither the source nor executable is sold for profit.
3) This message is distributed unmodified with the source and
executable.

Any images created with QRT are yours to do with as you wish.

NOTE FOR AMIGA VERSION:

Image creation involves 3 steps:
QRT <Image.QRT >Image.out
QRTPOST Image.RAW Image.TMP
RAY2 Image

The final IFF picture will have a filename of Image.ILBM.

QRT and QRTPOST were written by Steve Koren. RAY2 was written
by D. Wecker and is Copyright 1987. RAY2 creates a HAM image
from a bitmap representation produced by QRTPOST.

QRT should be run in the background with a low priority and
its output file should be placed on a virtual disk. It will
produce 400K of output, so extended memory is recommended.

Stack size must be increased from the system default of 4000
bytes with the STACK command. The exact size necessary varies
with the image, but 50000 to 60000 bytes is usually safe.

When QRT is running, you can check its progress by getting a
directory of the device on which the Image.RAW file is being
created. A full image has 400 scan lines, and will be just
short of 800 blocks when complete. Thus, divide the blocks
so far by 2 to discover how far into the image QRT has
processed. Different parts of an image might be created at
different speeds.


Any comments, bug reports, etc, may be sent by USMAIL to:

Steve Koren
4501 Boardwalk Dr.
Apt. D-38
Fort Collins, CO 80525
USA

or by email to:

koren@hpfela.HP.COM

The USMAIL address is guarenteed to be correct until 01 JUL 89.





File List:
3DMOVIE.C11Kb
3DMOVIE.PRJ36b
ADDEND11.DOC2Kb
ADDEND12.DOC4Kb
ADDEND13.DOC4Kb
ADDEND14.DOC13Kb
ADDEND15.DOC9Kb
BBOX.C4Kb
BUILDING.QRT8Kb
CC215b
CFG.DOC7Kb
DISPLAY.C10Kb
EROOM.QRT4Kb
EROOM1.QRT1Kb
EROOM2.QRT1Kb
ERROR.C3Kb
ERRORS.DOC4Kb
FILE1.QRT2Kb
FILE4.QRT7Kb
HEADER.H3Kb
INOUT.C25Kb
INSTANCE.C5Kb
INTERSEC.C13Kb
INTRO.DOC8Kb
LANGUAGE.DOC40Kb
LEXER.C6Kb
MAKEFILE2Kb
MIRRORS.QRT4Kb
MOVIEBLD.C7Kb
MTH.C8Kb
NORM.C3Kb
OFFSET.C2Kb
PATTERN.C6Kb
PATTERN.H1Kb
PATTERNI.C6Kb
PIANO.QRT16Kb
PLUS.QRT5Kb
PRECOMP.C4Kb
QRT.C7Kb
QRT.EXE71Kb
QRT.H11Kb
QRT2GIF.EXE88Kb
QRTPOST.C5Kb
QRTPOST.EXE49Kb
QRTPOST.PRJ36b
QRTTEST.C4Kb
RAY.C20Kb
RAY.LNK220b
RAY.MAK2Kb
README2Kb
README.332Kb
README.DOC5Kb
README.TXT2Kb
RELPOS.C4Kb
RESIZE.C3Kb
ROOM.QRT4Kb
SAMPLE.OUT1Kb
SAMPLES.DOC21Kb
SPECIFIC.DOC10Kb
STACK.C10Kb
TABLE.QRT7Kb
TARGA.C2Kb
TECHMAN.DOC20Kb
USERMAN.DOC40Kb
VGAEXTRA.H1Kb
VID256.H498b
VID7DET.H362b
WALLSPH.QRT6Kb

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