How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.
File List:
CUADRO1.VKX
144b
CUADRO2.VKX
340b
EXAMPLE.EXE
35Kb
IMAGE1.PCX
31Kb
TRICK.DOC
8Kb
TRYME.PCX
5Kb
facmap.frm
432b
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My idea of texture mapping
(Popularity: ) : Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.