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Fake Perspective Correct Texture Mapping

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author:
FAC/Delabu Alama
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Fake Perspective Correct Texture Mapping description

How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.


File List:
CUADRO1.VKX144b
CUADRO2.VKX340b
EXAMPLE.EXE35Kb
IMAGE1.PCX31Kb
TRICK.DOC8Kb
TRYME.PCX5Kb
facmap.frm432b

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My idea of texture mapping (Popularity: ) : Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.
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