I have always been interested in 3D-graphics & Texture mapping, yet
I haven't found any really useful source code such which allow me
to create fast moving texture-mapped graphics and of course 3D-
graphics. For a long time I have been fighting for creating my own
routines for these operations and finally I can say that I've done it.
For a reason unknown I'm now providing you with THE SOURCE CODE of
the texture mapping routine, hope you like it! You might probably
notice that there is hardly any comments in it (or should I say
NONE!?) Reason for that is because I'm so lazy! But if you are an
experienced coder it's not a hard deal to find out how it is done!
For now there is no SOURCE CODE for the 3D ...Yet! I'm still doing
some optimizing, but there is a demonstration for 3D too! The code
is written for TASM 3.1 Ideal mode and should be translated with the
/m2 option. This source code is written for 386/486 machines ONLY!
and it won't therefore work on 286 or less powerful processors :-).
Request
-------
If you liked the routines and have something to say about them,
it would be nice to have chat about 3D and texture mapping.
For now I'm trying to figure out how to do Comanche-like graphics...
You can reach me by Internet:
phodju@otax.tky.hut.fi
-Fantom
Ultimate Brains
26.08.93
P.S There might occur conflict between 3D-demo and QEMM memory
manager, if so reset your machine and try again. You don't
have to remove QEMM, because there is no protected mode used...
but someday there will be!
File List:
3D.EXE
15Kb
COUCOU.EXE
14Kb
FANTOM93.EXE
19Kb
FILE_ID.DIZ
1Kb
KICK.PAL
1Kb
KICK.RAW
63Kb
README
2Kb
README.1ST
249b
SIN.INC
1Kb
SINTABLE.INC
2Kb
TEXMAP.ASM
15Kb
TEXMAP.EXE
36Kb
TEXTPAL.INC
3Kb
TEXTURE.INC
60Kb
TEXTURE.TXT
1Kb
UBLOGO.PAL
1Kb
UBLOGO.RAW
63Kb
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