Like the DirectInput library, this is another library that I used in my game, Super Pong. This file provides a great way to add DirectSound to your game without learning the advanced techniques of the API. I have taken care of all the necessary calls you'll need and packaged them into a few functions. I have also added a short easy to read how-to file with the library so even beginners should be able to figure out how to use it, source code for a test program, and the executable for the test program. All these files were written in C++ using MS V C++.
Included in this zip file are three documents (besides this one).
The first document is asdDSound.h. This is my DirectSound Library. To use it, add it to a folder that is set as a search path for your C++ include files. If not, you may also add it to and project folders that you want to use this library with.
The second document, asdDSound.txt, contains instructions for using this library.
The third document, asdDSound.lib contains the compiled code for this library. If you're using VC++ 6.0 you must add this library to your project so it can be compiled into your executable. If you're using VC++.net, you'll need to add the file to your additional input files under Project Properties.
Andrew S. Dunsmore
File List:
ReadMe.txt
1Kb
asdDSound.h
8Kb
asdDSound.lib
79Kb
asdDSoundLib.txt
11Kb
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