TJoystick Component - Joystick routines for delphi description
The TJoystick Component is used to attach events associated with an attached joystick. The component was designed to supply multiple options for joystick implementation into Window based software. The GamePort property indicates which port will be monitored. Windows 95 appears to support more than two joysticks. This component currently supports two.
To add this component to your library, refer to your Delphi manual "User's Guide" on page 69. The two main files for this component are TJoystk.dcr and TJoystk.pas.
If you install many components, you would be advised to put them in a 'common' subdirectory. That way, whenever you ReBuild the Library, the Delphi Librarian only has one directory to look under.
File List:
JOYSTICK.HLP
24Kb
JOYTEST.DPR
162b
JOYTEST.EXE
216Kb
JTMAIN.DFM
3Kb
JTMAIN.PAS
4Kb
README.TXT
1Kb
TJOYSTK.DCR
1Kb
TJOYSTK.PAS
11Kb
Similar code
Fast snake game
(Popularity: ) : Just a simple snake game I original wrote for my MSX, so the code already was very fast. You can ... Balancing Game
(Popularity: ) : Pole balancing game based on the physics of inverted pendulums. Uses Runge Kutta to solve the differential equation of motion. ... Hangman 2K5
(Popularity: ) : Guess letters which make up an unknown word. Guess too many and you lose. Guess it correctly within the limit ... SDL - Street Crawler
(Popularity: ) : I originally wrote this in Delphi & I have just started using SDL. I wrote this under linux but should ... Downfall
(Popularity: ) : A unique and addictive 2 player falling snow game based on a classic Atari ST game. Includes many useful features ... Memory Game
(Popularity: ) : Learn how to use Delphi arrays, images, sound, and how to save and read from text files in this nice ...