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Engine3d

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author:
peter bone
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Engine3d description

This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes. The code does not yet include texture mapping. Some things that it can do are: build models, wire-frame rendering, lighting, flat shading, gouraud shading, phong shading, backface culling, perspective projection, world space to view space transformation, camera movement, frustum culling, supersampling. There is a delphi project included to demostrate how to use the rendering engine.


File List:
Camera.pas10Kb
ColorConv.pas4Kb
Global.pas11Kb
Model3D.pas13Kb
ModelBuild.pas33Kb
Project1.dpr368b
ReadMe.txt1Kb
Unit1.dfm1Kb
Unit1.pas14Kb
World3D.pas51Kb

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