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DirectX 8.0 Self-Unloading Texture Class

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author:
Calvin Mayer
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DirectX 8.0 Self-Unloading Texture Class description

A texture class for DirectX 8 that can render a texture to the screen, then when a set ammount of time has passed without rendering it unloads itself. Useful for RPGs because you need lots of textures. Also can rotate textures.


File List:
@PSC_ReadMe_56312_1.txt1Kb
Texture Class/0b
Texture Class/ExampleTexture.bmp48Kb
Texture Class/Project1.vbp1Kb
Texture Class/Thumbs.db8Kb
Texture Class/clsText.cls1Kb
Texture Class/clsTexture.cls4Kb
Texture Class/frmMain.frm2Kb
Texture Class/modDirectXEngine.bas6Kb

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