Stack Walking with Line Numbers and Symbols description
Stack walk and get line numbers / symbols from a exception. Using raise exception to walk from a specified point. Will only partially work in ide, fully in exe. Need create symbolic info on which makes a pdb that must be in the same directory and have the same name as the exe. Includes goodies like symbol start/stop in functions, safe memory copying, better exception handling, and so forth. Clean and solid code. Not for the inexperienced (I am not kidding). Used a few safe workarounds as well. Line #'s are not effected by comments/spacing. The first symbol will be raise exception if you are calling it or the function that caused a exception. It provides file name, module/form, function (symbol). Very good for debugging.
File List:
Host/
0b
Host/Program.vbp
1Kb
Host/Program.vbw
456b
Host/dbghelp.bas
3Kb
Host/excpt.bas
210b
Host/frmMain.frm
1Kb
Host/frmMain.frx
12b
Host/mdlError.bas
12Kb
Host/mdlFile.bas
4Kb
Host/mdlLibrary.bas
4Kb
Host/mdlMain.bas
1Kb
Host/mdlMemory.bas
1Kb
Host/mdlString.bas
1Kb
Host/mdlSymbol.bas
2Kb
Host/mdlType.bas
1Kb
Host/winbase.bas
6Kb
Host/windef.bas
88b
Host/winerror.bas
96Kb
Host/winnt.bas
8Kb
Similar code
A Graphical Vurtual Keyboard Using DirectX
(Popularity: ) : UPDATED!! Virtual Keyboard. Looks Like A Normal Keyboard. When You Press A Key On Your Normal Keyboard, The Corresponding Key On The Virtual Keyboard Lights Up!! Every Key Is Independent (Left Shift Is Different From Right Shift Etc..) Only 23 ... DirectX 8 Isometric RPG - UPDATED!
(Popularity: ) : A simple isometric RPG engine that can read maps from a save file, draw the map, draw the player, read walls from a save file, draw an NPC, draw the walls, and can move the character. UPDATE: I got character ... A DirectX7 Multiple sound module
(Popularity: ) : Ah! Simply The Best... This code allows you to play as many Waves as you like, no limit Can set up DirectX7 sound with just 3 calls. Must have Dx7 installed. Alpha Blending DirectX 7
(Popularity: ) : This is used to show you how to alpha blend a light source on to a background , map , game ect Actor MD2 sample with dynamic shadows
(Popularity: ) : This code demonstrates one of the iRender 3D game engine features - md2 loading, rendering with dynamic lighting and shadows. There are only 50 lines of code. A Cool DirectX Gaming Example
(Popularity: ) : This shows you the basics of using Direct Draw and Direct Sound. It shows you how to create a sprite and move it around the screen, as well as showing you how to draw a background with text over it, ... DirectX 8.0 Self-Unloading Texture Class
(Popularity: ) : A texture class for DirectX 8 that can render a texture to the screen, then when a set ammount of time has passed without rendering it unloads itself. Useful for RPGs because you need lots of textures. Also can rotate ... A DX7 MultiPlayer Tic Tac Toe
(Popularity: ) : This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat ... About the MSWEB DVD Sample player
(Popularity: ) : Retrieves & lists EventCodes from DVD, how to implement a timer properly with no timer control, zoom, menus, & identify domains with .UOPValid method before executing an event on the DVD. includes .CurrentDomain .UOPValid .ShowMenu .DeleteBookmark .SaveBookmark .RestoreBookmark .PlayChapter .PlayState ... A Space Arcade Game
(Popularity: ) : This is my first ever 'game' so, it's probably bugged, and lots of messy code. It's done in VB and DirectDraw. Graphics made by Brady. If it helps you, great - if not, sorry.