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Records 1-25 of 25
Title  /  Popularity Revised  Rating Size
Super Error Handler
A Super Error Handler, easy, fast, professional.
October 18th 2011   53k
Quick Debug Window
Quickly make a debug window for your app. Just call the sub with the properties and tell it what form the debug window is and it will put the log in a list box. Also has an error rating. Green ...
October 15th 2011   2k
ProcErrorHandler
This project is the result of me practicing with the VBE object. ProcErrorHandler adds procedures to your module much like the "Tools/Add proceduce" menu option. The difference is that ProcErrorHandler adds error handling code in the body of the procedure.
October 11th 2011   8k
RMTLogLib
UPDATED 12-10-99 - There's also a brand-new entry for this. Source code for a DLL that wraps (and enhances) NT's Event Logging API. Since this service is not available under Win95/98, Interface (late-bound) compatible flat-file and XML classes are also ...
October 7th 2011   17k
SQL Parser
You can paste in an SQL statement, and have it formatted into an easier to read format. This is useful for debugging if your program dynamically generates a long SQL statement. Just debug.print your SQL statement, and copy and paste ...
October 3rd 2011   3k
Understanding : On Error Goto
Generates 'VB Errors' Trapped & Un-Trapped
September 29th 2011   1k
Simple Error Handler
This is a simple error handler that I put together to return simple debug information. In this example I am returning it to the screen via the msgbox() but normally this is written to an ASCII logfile.
September 26th 2011   7k
Ultimate Error handling for beginers
This helps teach beginers the use of error handling in the simplist way. The code demonstrates error handling in a project and how to easily log it into an error log file. The code is easily alterable and commented. This ...
September 23rd 2011   2k
Procedure Stack Debugging Tool
clsProcedureStack keeps track of the various procedures your program has used to get to the point it is currently at, and produces a list of the path taken. The output looks something like: frmMain->cmdGo_Click->SavePassword. This allows you to trace through ...
September 19th 2011   3k
SuperLog
Allows you to quickly and easily create and write to log files. Cant say much more cos PSC keeps saying there is offensive language in my explanations. Please fix this PSC!!
September 14th 2011   2k
Tip on ErrorHandling
This code shows you how to use around six methods, in non-database programmes.
September 11th 2011   3k
Stack Walking with Line Numbers and Symbols
Stack walk and get line numbers / symbols from a exception. Using raise exception to walk from a specified point. Will only partially work in ide, fully in exe. Need create symbolic info on which makes a pdb that must ...
September 8th 2011   30k
The Almost Advanced Error Handler Addin
WARNING VB6 ADD-IN (This Will Not Work in VB5 as far as i know) Ever had a Help Desk Call goes like 'the Application has crashed the Error message on the screen is 666 Application-defined or object-defined error' narrowing the ...
September 5th 2011   8k
Previous Instance Form Display Triggering
Ever see some of these professional applications, perhaps running in the tray that show them selves if the program is executed again yet their is no error generated & wonder how they done it. This is a simple example of ...
September 1st 2011   1k
User Control First Code Generator
Did you make a usercontrol Before ? if Yes , then i think you got so bored each time you make a new one you have to write codes of properties in various Events .. So i made them to ...
August 24th 2011   8k
About the MSWEB DVD Sample player
Retrieves & lists EventCodes from DVD, how to implement a timer properly with no timer control, zoom, menus, & identify domains with .UOPValid method before executing an event on the DVD. includes .CurrentDomain .UOPValid .ShowMenu .DeleteBookmark .SaveBookmark .RestoreBookmark .PlayChapter .PlayState ...
February 5th 2009   8k
Actor MD2 sample with dynamic shadows
This code demonstrates one of the iRender 3D game engine features - md2 loading, rendering with dynamic lighting and shadows. There are only 50 lines of code.
January 19th 2009   336k
A Space Arcade Game
This is my first ever 'game' so, it's probably bugged, and lots of messy code. It's done in VB and DirectDraw. Graphics made by Brady. If it helps you, great - if not, sorry.
November 1st 2008   10k
A DX7 MultiPlayer Tic Tac Toe
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat ...
June 12th 2008   51k
A Cool DirectX Gaming Example
This shows you the basics of using Direct Draw and Direct Sound. It shows you how to create a sprite and move it around the screen, as well as showing you how to draw a background with text over it, ...
November 17th 2007   56k
A DirectX7 Multiple sound module
Ah! Simply The Best... This code allows you to play as many Waves as you like, no limit Can set up DirectX7 sound with just 3 calls. Must have Dx7 installed.
May 8th 2007   86k
Alpha Blending DirectX 7
This is used to show you how to alpha blend a light source on to a background , map , game ect
January 4th 2007   119k
A Graphical Vurtual Keyboard Using DirectX
UPDATED!! Virtual Keyboard. Looks Like A Normal Keyboard. When You Press A Key On Your Normal Keyboard, The Corresponding Key On The Virtual Keyboard Lights Up!! Every Key Is Independent (Left Shift Is Different From Right Shift Etc..) Only 23 ...
November 2nd 2006   6k
DirectX 8 Isometric RPG - UPDATED!
A simple isometric RPG engine that can read maps from a save file, draw the map, draw the player, read walls from a save file, draw an NPC, draw the walls, and can move the character. UPDATE: I got character ...
September 5th 2006   125k
DirectX 8.0 Self-Unloading Texture Class
A texture class for DirectX 8 that can render a texture to the screen, then when a set ammount of time has passed without rendering it unloads itself. Useful for RPGs because you need lots of textures. Also can rotate ...
September 5th 2006   14k
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